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vctf-ClockTowers

Started by shinobi, 2007-03-21 09:36:58

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shinobi

Hi@all me again. I got a new map ready thats called vctf-Clocktowers. Its some small map and should get the gameplay from maddog. So plz playtest it all and annihilator plz upload it. Downloadlink: http://files.filefront.com/vctf_ClockTowersrar/;6989687;;/fileinfo.html  :) ;) Ps: sry no screenshots any problems with that server ill get me a new account soon.

Jonny

Looks cool. I have some suggestions if you want to hear them.

shinobi

thx. Ya wanna hear them.  :)

Jonny



Thats afew general things. I hope you don't mind but i couldn't resist playin around with this map on the editor - those clock towers are awesome - good work! Anyhow i've been doing a bit of an 'afghanistan' job on it, just tweaking it to how i like it. If u want u can see it when im done playin but f'course u dont have to - bit cheeky of me really but i just wanted to try and work on it - i've not touched the editor for quite a while so im kinda testing myself to see how much iv 4gotten  :o  :).

shinobi

Well sounds cool. But for that glass tubes i thought it would b a cool idea u can trick around with them if u wanna capture a flag cause they crush ppl with 300hp- and u can open and hide behind them wisely. Also i wanted to c how they work in the end picture that should bring some funny pictures if ppl get crushed then :D. From the top sniper point u can go down without loosing hp 2ways: 1st is let u fall to nxt stage i think it dont hurts and with shield it will defenetly not hurt 2nd is u can jump from the top into the water thats real fun and works fine :D The vehicles copyed from maddog so they got same spawntime and "anzahl". But anyway if u got time to do some changes to the map the endmap will b great like afghanistan so thx  :) ;) Btw ur Terrain paintings is real good i still cant do it like that.

Mr.Sunshine

keep the glass tubes, but reduce them to two

Jonny

Quote from: shinobi on 2007-03-21 21:46:34
Well sounds cool. But for that glass tubes i thought it would b a cool idea u can trick around with them if u wanna capture a flag cause they crush ppl with 300hp- and u can open and hide behind them wisely. Also i wanted to c how they work in the end picture that should bring some funny pictures if ppl get crushed then :D. From the top sniper point u can go down without loosing hp 2ways: 1st is let u fall to nxt stage i think it dont hurts and with shield it will defenetly not hurt 2nd is u can jump from the top into the water thats real fun and works fine :D The vehicles copyed from maddog so they got same spawntime and "anzahl". But anyway if u got time to do some changes to the map the endmap will b great like afghanistan so thx  :) ;) Btw ur Terrain paintings is real good i still cant do it like that.

Cheerz matey ill try n make it good for ya, i must say tho im impressed with the clock towers, the cogs, waterwheels and clocks are brilliant. I have no idea how to do that stuff. I did decide to leave in one glass tube and found it worked well, so ill go with that for now - as u say it will be interesting - i found myself kissing the ceiling a couple times i was fooling around  ;D. I did notice you were drawing on maddog alot, but ive changed afew things around like the middle hills are different (ill post pics when i have time) I like the idea of having one half of the map in the summer and one half in the winter - it's been really fun playing with this theme! Also a cool touch i noticed was one of the clocks is going backwards, like some kind of parrallel universe.  :)

Anyhow ill post sum pics soon - maby you should look to get axion and afghan polished? I hope u will like the changes anyhow.  ;)

shinobi

Thx sounds all good. The idea of the map is 1 side uses industrie future technology and the other 1 nature old technology. So in the old side the clock goes backwords and they use water for gettin energie and fire as light. The others got real light :D and use mechanic steelwheels. Ok its not 100% like i planed it but i thought if i do much more on that map it may eat fps again and then some ppl not happy withit belongs to their lower pcs. Thats always the main problem with maps u know. Like basically and binary space r only played that much cause thats simple cube rooms that zoned good and run for even low pcs perfectly. Ok that maps also good formed to play but simple u know. For the summer winter idea i always wanted to make a map that got four diffrent terrains ,skybox clouds ,and so on like the 4 "jahreszeiten" and all that should meet in the middle then. For now i made 2 "jahreszeiten" that i hope looks cool :D.

Jonny

Alright ive taken into account what you said about framerates, and atm on the version i've been working on they're pretty much the same as they were before i touched the map. I can double check this but to compensate for adding more static meshes i've increased the size of the central antiportal and deleted some terrain that wasnt visible, as well as cutting out other unessesary emitters etc. I've tried to work on the theme of "jahreszeiten" that you talked about.  :) Here are some screens so far:










Molgan[ApA]

I killed Santa

shinobi

Good work. I hope we can play it soon from the screenshots it looks real impressive.  :) ;)

Annihilator

Shinobi - master o' ideas
Jonny - master o' execution
;)

shinobi

If we work toghether on maps the endproduct gets real good. Maby jonny molgan and me can make a map by time with 3 ppl that 1 should get real good then. Some like a city map should b great for that so every adds some diffrent buildings by time or so.. like it dont must get ready but anytime some1 got some time he does some more to it.  :) ;)

Jonny

Quote from: shinobi on 2007-03-23 13:20:09
If we work toghether on maps the endproduct gets real good. Maby jonny molgan and me can make a map by time with 3 ppl that 1 should get real good then. Some like a city map should b great for that so every adds some diffrent buildings by time or so.. like it dont must get ready but anytime some1 got some time he does some more to it.  :) ;)

Wicked idea, im well up for a good city map, but they can be hard to pull off right. I'd like to produce something that looked like the alleys fragbu version, but with more colour, or maby something like AS lostcity. Anyhow im glad u guys like the pimpin' up of clocktowers - i should be ready soon, im still a little unsure about the gameplay tho - i will work on that a little more. I like the idea of throwing a map around between us anyway, but it obviously depends on when people r available 2 work on it. Damn i just wish i could find that chinatown map :P. Anyway we make a good team shinobi  ;D

shinobi

Great that u agree now we only need molgan to agree and then some1 starts that map i think the rest will run itself by time inspiert by screenshots of the nxt stepps. But anyway we can start that if yall like (i got no "timepush" = Zeitdruck) but first lets get Clocktowers ready. Maby u dropp in ya sign there 2 cause u worked alot 2 on that map its like we made it toghether and not me alone. Or make a new sign "This map is made by Jonny and KINGshinobi" or some.  :) ;)