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2007 Sep 12 01:06:43
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http://www.cartoonland.de/archiv/karate-girl/

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VCTF-SubmergedXXL Finished (see last reply)

Started by Molgan[ApA], 2006-12-09 16:10:42

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Molgan[ApA]

#15
Quote from: mustap- on 2006-12-13 10:33:46
i feel this map somewhat strange,not the feeling i got when i played redrooms (where not much vehicles either)where i knew first sight that it would be good.something about the gameplay doesnt sit well to me.i played it once online and it ended fast leavin me a bitter feeling.too easy-not enough action.maybe its too easy to get away with the flag with that jumbpad there and it has no suficient measures against mantaruns.the paladin can easily be toasted by standing at one of the top bridges and fire a bit of rox. maybe the other teams was full of not-very good players +they prolly played the map first time but still...
When you say that Massdestruction is amazing I understand that we dont share the same view when it comes to game play. :) I'm happy for the honest opinions thou, I'm not building this map to myself and since I'm not a VCTF player I need to know what people want.

For this beta I just threw in a couple of vehicles to see how they played. I agree on that the Raptor is a little misplaced here, it's not really suited for indoor use. There are indoor maps with Raptors but they are often wide open. The idea with the Raptor was to use it for quick fc hunts, the area above the beams is enough to fly round the map at full speed. It just take one poke with the sr to knock you off the course and send u right into the wall thou, and there isn't room for any complicated maneuvers at all. The Raptor might have to go I guess, I could make more room under the roof but it might still feel odd. Have one idea I'm gonna try to get more space.

Good point about the easy escape from the flag. It should always be easier to get to the flag then getting away from it. Will remove that jump pad and find another way to get up on the second floor further away from the flag.

If you have suggestions on anti-mantarun tools I would be happy. One solution is to lower the platform to get vehicles up there, another is to build some obstruction to slow down the Manta. Ideas?

Edit: It's too fuxing late for major remakes of the building, have to live with the volume there is. Raptor is history. =/
I killed Santa

{DUB}VARDY

add a bunker (think binary space spawn points) to the flag. so that it takes more time for the manta to get the flag. that gives you time to defend. plus adding a bunker shouldnt take much time (i think)

Molgan[ApA]

Hmm how do I make the Raptor heavyer? Sounds like hax to me. =)

Bunker could be worth a try..
I killed Santa

mustap-

#18
i just spect a game in this map and it was pretty balanced.the  standard narrow roots  make it hard enough for the manta to reach the flag anyway.the raptor was good for def-camping.no1 gave a damn about the dd.i am pretty puzzled  ???
tac

Molgan[ApA]



Got a final of the map ready, and the name has been shortened to: VCTF-SubmergedXL (originalty ftw :P )..

Dunno if its too late for the christmas pack, but its available here:

http://www.unrealplayground.com/mapper.php?id=56685

Bigger, bader and with Novas new portable Ion Painter, and:



;D
I killed Santa

Molgan[ApA]

Ah ok, folks, stay tuned for XL2 then. ;D
I killed Santa

Jonny

Is your gun like the Peronal Ion Cannon from the weapons of evil pack? It's a heafty gun carried over your shoulder, which can fire an ion cannon to any target you look at. The beam itself comes out the gun, not from the sky.  :o

JuC

#22
Wrong topic... sorry...

Molgan[ApA]

Wee it's finished. No monumental changes from the beta, but now there's Novas ownage Ion to play with. ^^

As usual you can grab it here:
http://www.unrealplayground.com/mapper.php?id=56685
I killed Santa