Poll
Question:
Would you like VCTF-Bania to be added?
Option 1: yes
votes: 7
Option 2: no
votes: 7
yo :)
MantaPark_v2-tpwEd is ready for uploading into tpw server...
http://files.filefront.com/VCTF-MantaPark-beta_v2_tpd.zip/;8330209;/fileinfo.html" title="VCTF-MantaPark-beta_v2_tpd.zip (http://files.filefront.com/VCTF-MantaPark-beta_v2_tpd.zip/;8330209;/fileinfo.html"%20title="VCTF-MantaPark-beta_v2_tpd.zip)
Sorry, but it's a spamfest. To be honest, people aren't responding too well to the two of the already added maps either.
may be they will respond on this... try
I don't think so, sorry. Your effort is appreciated, but that's certainly not the type of maps we want on this server.
ok, so upload plz Bania_v702 http://files.filefront.com/VCTF+Bania+v702zip/;8318339;;/fileinfo.html (http://files.filefront.com/VCTF+Bania+v702zip/;8318339;;/fileinfo.html)
These maps can be played on Rembo's server with a player maximum of 12 but on tPW there are usually 18 people playing. Can you imagine how Bania and MantaPark feel with 18 people? That's like a deathmatch with 18 people on a 1on1 map.
I like Bania, but with 18 people it would be pure luck to score. (I'm no admin, just my opinion)
heh... many ppl say that Bania and MantaPark is too big... :) I only wish to see how ppl will play on Bania... if they don'tl like it, Admin can remove it from server... But I want that Anihilator upload it and TRY to play with many players, and get they opinion... then we can discuss about size this map :) I can resize Bania any time... of course I can do some modifications in MantaPark too... so please add it to server and let ppl try to play on it :)
Vote.
ok :)
What version will you add? only I'll vote for Bania v6, better for the two low-jumpers and the "deemers-room" is little just for get deemer and no much more. Then I'll vote for this great, and original map.
Maybe can you do a especial edition tPW, with example of Bania v6 following the same effect of low-jumpers, and a little neutral deemer-room where u can get the "power up's"... Being a room of risk (for his little size) but that is necessary risk to obtain life barrel,deemer,ion... on Bania v"LAST" u are too corvered between walls, In addition you can control the entry of players just to shoot to the most minimal indication of sighted enemy that want enter to your place, then it's when the deemer-room of v"LAST" transforsm in a spamycampered place, where the v6 have it too, but much less pronounced it this.
Quote from: Sm1th on 2007-08-19 09:30:09
heh... many ppl say that Bania and MantaPark is too big... :) I only wish to see how ppl will play on Bania... if they don'tl like it, Admin can remove it from server... But I want that Anihilator upload it and TRY to play with many players, and get they opinion... then we can discuss about size this map :) I can resize Bania any time... of course I can do some modifications in MantaPark too... so please add it to server and let ppl try to play on it :)
Ok, under these circumstances I vote "yes". :)
Quote from: decode- on 2007-08-19 10:13:06
What version will you add? only I'll vote for Bania v6, better for the two low-jumpers and the "deemers-room" is little just for get deemer and no much more. Then I'll vote for this great, and original map.
Maybe can you do a especial edition tPW, with example of Bania v6 following the same effect of low-jumpers, and a little neutral deemer-room where u can get the "power up's"... Being a room of risk (for his little size) but that is necessary risk to obtain life barrel,deemer,ion... on Bania v"LAST" u are too corvered between walls, In addition you can control the entry of players just to shoot to the most minimal indication of sighted enemy that want enter to your place, then it's when the deemer-room of v"LAST" transforsm in a spamycampered place, where the v6 have it too, but much less pronounced it this.
I understand U :) in version "v702" i made some modification (the same effect of low-jumpers as in bania-v6). but redeemer room still big with 2 path like in v703. Whatch this v702 http://files.filefront.com/VCTF+Bania+v702zip/;8318339;;/fileinfo.html (http://files.filefront.com/VCTF+Bania+v702zip/;8318339;;/fileinfo.html)... if this will be good, I will replace caper zone to small room like in v6 and, if it needed I can resize all map for more space :)
Quote from: Sm1th on 2007-08-19 11:11:19
I understand U :) in version "v702" i made some modification (the same effect of low-jumpers as in bania-v6). but redeemer room still big with 2 path like in v703.
wtf, v703 I played, exits other v702! I don't played this one, omg confusion versions :D. I will test the v702.
Quote from: Sm1th on 2007-08-19 11:11:19
If this will be good, I will replace caper zone to small room like in v6 and, if it needed I can resize all map for more space :)
O yeah smith!, but we need more opinions, more discusion from all, test from all sides the options of map...
ok :) test v702... it must be good :) then say what wrong in v702, I will remake it
Wow great idea about upper central zone, but it has too materially.
These pics show some mods to map, that I think that can be able to nice.
- The principal change is for enviroment that big room, you can give something of air and sky.
1. This is a map fly-shooting style! nice smith, but kill the materially of sides of upper construction.
2. Here a example of options.
3. Create other size dimension for map, get a long and damgerous fall. Only for low area.
4. You can get a sniper zone (betwen others), it using the old place created. Now, without wall and roof, you can create other forms for walk (if it's really necessary-> less is more).
5. For inside zone, you convert it to rear room, with dual option to hide and mongrel with enemy (elevators... hiding..)
6. An explanation of second level dedicated to autentic hide room, and weapons, with same activation mode for elevator but with two this time...
- The map can get other theme or something (not much) estructural geometric style as phobos, goliaht maps or both betwen egiptian+technology with plus of something of gothic quake... load the map principally for our eyes. (but this is secondary and hard to do).
For some dude ask me-
[Attachment Lost]
it will be a new map... i will thinking about this...
Quote from: Sm1th on 2007-08-20 19:00:41
it will be a new map... i will thinking about this...
It's a 33% of changes, and the other things are visual, as a new garment.
However:
Man, there is a multiple types and forms to mod map, chosse the ones that u need.
1.Above all the new upper zone: clear the roof and keep the upper central part alone in center, the roof sides are a barrier to jump other team, when you jump, you crash the head with roof and fall to water.
2.For inside deemer zone, still with little v6 if u want without bars for inside, and kepp the intact balcony of the minilives, with zone hole closed ("because now the deemer room is the little version") You can use for snipe and get some plus live the balcony, always jumping from principal elevators+shield jump.
This map is nice for jump options, you don't change the original jumpers from side to side of v6 (
from side to side and not from flag to flag).
That's all that I thing that need Bania. C'mon people, opine, reach something, destroy my conclusions..., and to the mappers help it.
C'MON SMITH, It's a nice diferent map, far of usually map for get a () "kitkat", Spirits!- and GL.
if i right understand, that i must to remove camping room in redeemer (make as i v6) and add camping with LG under Painter with 2 windows... but what about decoration... Bania it is from russion word - ???? = means - bathhouse (washing room) :) so, u understtand me... but must I do width bigger? or this size is excelent?
Quote from: Sm1th on 2007-08-20 20:46:12
if i right understand, that i must to remove camping room in redeemer (make as i v6) and add camping with LG under Painter with 2 windows... but what about decoration... Bania it is from russion word - ???? = means - bathhouse (washing room) :) so, u understtand me... but must I do width bigger? or this size is excelent?
Just you said my bad proposals these that I give less importance. "maybe u can add sniper window" I said. The decoration is secondary I said: "(but this is secondary...)" on last phrase . And what a more bigger!? only a more "leghthened" the low area as draw show, the size work good.
But follow my last message for simple make it: (and above all-
BOLD - word)
Quote from: decode- on 2007-08-20 19:26:31
It's a 33% of changes, and the other things are visual, as a new garment.
However:
Man, there is a multiple types and forms to mod map, chosse the ones that u need.
1.Above all the new upper zone: clear the roof and keep the upper central part alone in center, the roof sides are a barrier to jump other team, when you jump, you crash the head with roof and fall to water.
2.For inside deemer zone, still with little v6 if u want without bars for inside, and kepp the intact balcony of the minilives, with zone hole closed ("because now the deemer room is the little version") You can use for snipe and get some plus live the balcony, always jumping from principal elevators+shield jump.
This map is nice for jump options, you don't change the original jumpers from side to side of v6 (from side to side and not from flag to flag).
That's all that I thing that need Bania. C'mon people, opine, reach something, destroy my conclusions..., and to the mappers help it.
C'MON SMITH, It's a nice diferent map, far of usually map for get a () "kitkat", Spirits!- and GL.
Bania is a good map. No doubts. But for 4v4 or so.
Someone maybe know that we had a vCTF pickup. It was 4v4. Bania was very popular and good map there.
But as tPW is 8v8, I think it will be just too spammy, so I voted no.
Quote from: Sm1th on 2007-08-20 20:46:12
but what about decoration... Bania it is from russion word - ???? = means - bathhouse (washing room) :)
Today I asked to my russian mate of work how is bathhouse in russian, and yep! ???? Bania he said me :D :).
Thermal waters place, big wash-basin, washing room... I was thinking in this, you can decorate following the examples of this rooms, and his enviroment effects, for example:
1- The jumplers, remove for appearance vaporizers of impluse.
2- Add fall of water with mist around base fall.
3- The typical mouth of lion that expels water, placed in upper head base creating the fall water.
4- Half Fog effects, depth of fog, or spouts of vapored on some part during the flight of the jump.
5- Can transform this big room in a escaled big "????" as
bedrooms have it. Then u can add pipes, faucets, chains...
6- The new central Upper zone can be was a transom/skylight...
No adding as bedrooms but do something in adecuated scale.
All aspecs only decoration, the map have the same estructure and basic form, adding some of atrezzo and enviroment... with style, with minimal things but useful, without overloading skilfully. That needs a estudy, on options, firts of all you must have a little time for think the things and his use, to tie up the loose ends for construct a one organism of correlation betwen function and form balanced...
PD: Omg your mapper trade It makes me feel like to do maps, and 3d forms! how u learned to use 3d makers/ut Editor? you know 3d max studio, and Maya or rhinoceros? Is it similar?
it would be good if you learned to use unrealed, decode. U got a lot of inspiration :D
Quote from: Jago on 2007-08-21 19:21:01
it would be good if you learned to use unrealed, decode. U got a lot of inspiration :D
+1.
Is 50/50 a yes or a now now? ;D
today i will finish new version... :) so, v702, v703, and another musn't upload to server :) vait few times it will come soon 8)
new fun map for tpw :)
http://files.filefront.com/VCTF+Bania+v724+tpwEdzip/;8411066;/fileinfo.html (http://files.filefront.com/VCTF+Bania+v724+tpwEdzip/;8411066;/fileinfo.html)
* 24 player max
* resized and optimized...
* ready for uploading
Nice work, however: the map is wide open. There's no occlusion, zones, antiportals. The server's CPU gets pegged as soon as more than 14 players enter the hunt. Similar to Xtremecrater in this regard.
Quote from: Annihilator on 2007-08-27 19:24:10
Nice work, however: the map is wide open. There's no occlusion, zones, antiportals. The server's CPU gets pegged as soon as more than 14 players enter the hunt. Similar to Xtremecrater in this regard.
no zones? 8) (http://img204.imageshack.us/img204/3641/baniav724zonesxi9.th.jpg) (http://img204.imageshack.us/my.php?image=baniav724zonesxi9.jpg) (http://img204.imageshack.us/img204/2729/baniav724zones2gb7.th.jpg) (http://img204.imageshack.us/my.php?image=baniav724zones2gb7.jpg) there are more than 10 zones and 22 antiportals
so... question... i made this map, spend more times on it... will it be on server?
We'll try it.
ok
Well, Above all gj SMITH, You have reacted forehead the demand about map size. ;)
Steps:
1. The map. Only I will recommend about geometry of map. (Not more enviroment)
2. The logo... (OMG) Did not you read the readme? you didn't used the exacly file-logo for his use.
1.Proposals for new expanded bania:
_00 Upper center zone recommendation.
_01 Capture the fish. Too many water.
_02 Detail of water port zone.
_03 Side-Expanded useless area. Empty.
/_04 About options on side (_03 continuation).
_05 Freak add jumpers (can able to be nice!).
_06 Freak add jumpers (can able to be nice!).
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2. the logo.
On send pack: tPW-Logo-MAPPERSPack.zip
6 basic files tPWlogo:
pics:
tPW-SlogVCTF - Principal server VCTF. Only for server/web intro! A sacred logo.
tPW-SlogTAM/DM - Secondary server TAM/DM. Only for server/web intro! A sacred logo.
tPW-SimpleLog - Texture for map-objects/for edit and create other colors or metal effect.
tPW-REDFlagLog - Texture for team side objects in game (red flag, or base...)
tPW-BLUEFlagLog - Texture for team side objects in game (blue flag, or base...)
tPW-SlogLight - For Web/print/T-shit/Map + graphic estile.
Add transparency on logo. You must use the .dds format file maked/worked and same used for server tPW, included on packet.
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nice idea! lol (http://rembo.game-host.org/forum/images/smiles/icon_biggrin.gif)