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Adding map - Bania

Started by Sm1th, 2007-08-16 21:12:26

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Sm1th


Annihilator

#1
Sorry, but it's a spamfest. To be honest, people aren't responding too well to the two of the already added maps either.

Sm1th

may be they will respond on this... try

Annihilator

I don't think so, sorry. Your effort is appreciated, but that's certainly not the type of maps we want on this server.


king_lane

These maps can be played on Rembo's server with a player maximum of 12 but on tPW there are usually 18 people playing. Can you imagine how Bania and MantaPark feel with 18 people? That's like a deathmatch with 18 people on a 1on1 map.

I like Bania, but with 18 people it would be pure luck to score. (I'm no admin, just my opinion)

Sm1th

#6
heh... many ppl say that Bania and MantaPark is too big...  :)  I only wish to see how ppl will play on Bania... if they don'tl like it, Admin can remove it from server... But I want that Anihilator upload it and TRY to play with many players, and get they opinion... then we can discuss about size this map :) I can resize Bania any time... of course I can do some modifications in MantaPark too... so please add it to server and let ppl try to play on it :)

Annihilator


Sm1th


decode-

#9
What version will you add? only I'll vote for Bania v6, better for the two low-jumpers and the "deemers-room" is little just for get deemer and no much more. Then I'll vote for this great, and original map.

Maybe can you do a especial edition tPW, with example of Bania v6 following the same effect of low-jumpers, and a little neutral deemer-room where u can get the "power up's"... Being a room of risk (for his little size) but that is necessary risk to obtain life barrel,deemer,ion... on Bania v"LAST" u are too corvered between walls, In addition you can control the entry of players just to shoot to the most minimal indication of sighted enemy that want enter to your place, then it's when the deemer-room of v"LAST" transforsm in a spamycampered place, where the v6 have it too, but much less pronounced it this.

king_lane

Quote from: Sm1th on 2007-08-19 09:30:09
heh... many ppl say that Bania and MantaPark is too big...  :)  I only wish to see how ppl will play on Bania... if they don'tl like it, Admin can remove it from server... But I want that Anihilator upload it and TRY to play with many players, and get they opinion... then we can discuss about size this map :) I can resize Bania any time... of course I can do some modifications in MantaPark too... so please add it to server and let ppl try to play on it :)

Ok, under these circumstances I vote "yes". :)

Sm1th

Quote from: decode- on 2007-08-19 10:13:06
What version will you add? only I'll vote for Bania v6, better for the two low-jumpers and the "deemers-room" is little just for get deemer and no much more. Then I'll vote for this great, and original map.

Maybe can you do a especial edition tPW, with example of Bania v6 following the same effect of low-jumpers, and a little neutral deemer-room where u can get the "power up's"... Being a room of risk (for his little size) but that is necessary risk to obtain life barrel,deemer,ion... on Bania v"LAST" u are too corvered between walls, In addition you can control the entry of players just to shoot to the most minimal indication of sighted enemy that want enter to your place, then it's when the deemer-room of v"LAST" transforsm in a spamycampered place, where the v6 have it too, but much less pronounced it this.
I understand U :) in version "v702" i made some modification (the same effect of low-jumpers as in bania-v6). but redeemer room still big with 2 path like in v703. Whatch this v702 http://files.filefront.com/VCTF+Bania+v702zip/;8318339;;/fileinfo.html... if this will be good, I will replace caper zone to small room like in v6 and, if it needed I can resize all map for more space :)

decode-

Quote from: Sm1th on 2007-08-19 11:11:19
I understand U :) in version "v702" i made some modification (the same effect of low-jumpers as in bania-v6). but redeemer room still big with 2 path like in v703.
wtf, v703 I played, exits other v702! I don't played this one, omg confusion versions  :D. I will test the v702.
Quote from: Sm1th on 2007-08-19 11:11:19
If this will be good, I will replace caper zone to small room like in v6 and, if it needed I can resize all map for more space :)
O yeah smith!, but we need more opinions, more discusion from all, test from all sides the options of map...


Sm1th

ok :) test v702... it must be good :) then say what wrong in v702, I will remake it

decode-

#14
Wow great idea about upper central zone, but it has too materially.

These pics show some mods to map, that I think that can be able to nice.
- The principal change is for enviroment that big room, you can give something of air and sky.

1. This is a map fly-shooting style! nice smith, but kill the materially of sides of upper construction.
2. Here a example of options.
3. Create other size dimension for map, get a long and damgerous fall. Only for low area.
4. You can get a sniper zone (betwen others), it using the old place created. Now, without wall and roof, you can create other forms for walk (if it's really necessary-> less is more).

5. For inside zone, you convert it to rear room, with dual option to hide and mongrel with enemy (elevators... hiding..)
6. An explanation of second level dedicated to autentic hide room, and weapons, with same activation mode for elevator but with two this time...

- The map can get other theme or something (not much)  estructural geometric style as phobos, goliaht maps or both betwen egiptian+technology with plus of something of gothic quake... load the map principally for our eyes. (but this is secondary and hard to do).

For some dude ask me-


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