

Quote from: tant_raffa on 2010-01-03 15:37:59Put it on a public IP and add ucc.exe to the Windows Firewall exceptions. That's the simplest way (that is, if you have a spare public IP around). If n't, check out the docs @ unrealadmin.org.
Hardware should be up and running within the next week. On to questions:
1. Which ports needs to be open for the serverhosting part?
Quote2. Is it ok to use teamviever instead of windows remotde desktop (dun trust that 1)Y n't? No reason not to... it's faster, included with the OS and - just plain optimal.

I also would like to know the password to the server and if any tpw member made a map for the game so far. ?! 

