2021 May 06 22:51:00
Leon: hax

2009 Jan 16 19:54:06
Jago: lol o.0 where'd this come from

2007 Sep 12 01:06:43
Her3tiC: lol look at this, im 21 and shes 9, and i think she can kick my ass :P

2007 Sep 12 00:56:43
Her3tiC: rofl

2007 Sep 09 19:01:40
king_lane: don't drink while watching it, I spit mine out lol

2007 Sep 07 05:51:12
Her3tiC: hehehe i allmost piss myself from laugh, n1

2007 Sep 05 22:53:04
Jago: n1 lane :)

2007 Sep 04 08:26:17
[king]_Justii!: Nice video Hurrah, but what i loved it's the KENT music :D


2007 Aug 27 16:36:15

2007 Aug 27 13:53:57
king_lane: i'm a fucking UT addict. :/

2007 Aug 26 16:18:49
Weird: i hereby declare that my databases teacher needs to die a very slow and painfull death, kthnx

2007 Aug 26 16:17:24
Weird: bukkake is with 2 k's o.O

2007 Aug 25 17:22:19
budsi: Bukake

2007 Aug 25 13:28:51
tant_raffa: just so evry1 knows. IM AM IN JASPAN and it rocks. really awesome ^^ I'm gonna upload some pictures later for you to look at =)


Author Topic: VCTF-Anitra  (Read 4656 times)

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Offline [HUN]Lanchelote

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Re: VCTF-Anitra
« Reply #15 on: 2007-05-25 19:55:43 »
Oooooh my god.Fuck'n shit map :ripper:

Offline Jonny

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Re: VCTF-Anitra
« Reply #16 on: 2007-05-28 16:02:17 »
Oh and make the redeemer easier to get, maby put it on the bridge i preposed :) and make mantaruns easier - say add some more 'manta jump ramps' to useful places. Oh and add a health or two in the central foot route cos most people nearly kill themselves jumping down there.

Hope to see the next version soon  ;)

Offline decode-

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Re: VCTF-Anitra
« Reply #17 on: 2007-05-29 18:16:19 »
- say add some more 'manta jump ramps' to useful places. -

afirmative, and enable the elevators for mantas

Offline Uffish

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Re: VCTF-Anitra
« Reply #18 on: 2007-06-02 10:04:18 »
My two cents:

1. The dark texture with the blinding white contours is hurting my eyes. Seriously, it makes it hard to see what's what in the map, since the white stripes (no pun intended) make it harder to focus on the darker parts.

2. I played a full game on this map, and by the end of it I still had no idea how the map looks - what leads where, how do you get anywhere etc. It's confusing as hell. I tried to assault the enemy base and on the rare occasions when I wasn't sniped on sight, I just couldn't find my way and ended up back in my own part of the map. Maybe you could add something like colored arrows pointing to the bases? It might not go too well with the theme but something like that can really help one to find one's way around.

3. The map is extremely original and beautiful. Everything my priors said regarding modern art and so is true. I'd really like to see it evolve to a great gameplay map.

Offline Hurrah

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Re: VCTF-Anitra
« Reply #19 on: 2007-06-03 18:12:59 »
There is mantarunning, handy escape jumppads, elevatorjump stuff...
First time I was confused too. Now I think it's nice to play.

Offline decode-

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Re: VCTF-Anitra
« Reply #20 on: 2007-09-02 08:28:04 »
Every day, whenever I play to this map, U meeting forms of realizing tactics really nice and for this practice of ideas, methods to scape and other things, the map is very good. GJ.

All things about Jonny recomments are good, the bridges... only a disagree little thing, that with the complete practice you discover:

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  • Guest
Re: VCTF-Anitra
« Reply #21 on: 2007-09-09 15:15:27 »
are there comming nice textures on the map ore is it finishd?